Agility (Ag) § Consitution (Co) § Memory (Me) § Reasoning (Re) § Self Discipline (SD) § Empathy (Em) § Intuition (In) § Presence (Pr) § Quickness (Qu) § Strength (St) § Physical Resistance §Co Poison Disease Energy Resistance §Co Heat Cold Electricity Magic Resistance §Em/In/Pr Essence Base Spells §Em Channeling Base Spells §In Mentalism Base Spells §Pr Draining §Co Mental Resistance §SD Fear: Armor, Heavy §St/St/Ag §11 Plate Armor, Light §Ag/Ag/St §9 Soft Leather Rigid Leather Armor, Medium §St/St/Ag §10 Chain Artistic, Active §Pr/Em/Ag §2 Acting Dancing Mimery Mimicry Play Instrument Poetic Improvisation Singing Tale Telling Ventriloquism Artistic, Passive §Em/In/Pr §2 Music Painting Poetry Sculpting Athletic, Brawn §St/Co/Ag §6 Athletic Games (Brawn) Jumping Power-striking Power-throwing Weight-lifting Athletic, Endurance §Co/Ag/St §3 Athletic Games (Endurance) Distance Running Rowing Scaling Sprinting Swimming Athletic, Gymnastics §Ag/Ag/Qu §3 Acrobatics Athletic Games (Gymnastics) Climbing Contortions Diving Flying/Gliding: Juggling Pole-vaulting Rappelling Skating Skiing Stilt Walking Surfing Tightrope-walking Tumbling Awareness, Perceptions §In/SD/In §6 Alertness Sense Ambush Awareness, Searching §In/Re/SD §3 Detect Traps Lie Perception Locate Hidden Observation Poison Perception Reading Tracks Surveillance Tracking Awareness, Senses §In/SD/In §4 Direction Sense Reality Awareness Body Development §Co/SD/Co §15 Body Development Combat maneuvers §Ag/Qu/SD §18 Adrenal Deflecting Mounted Combat Quickdraw Reverse Stroke Subdual Swashbuckling Tumbling Evasion Two-weapon combat Communications §Re/Me/Em §2 Lip Reading Signaling Magical Language: Language, Spoken: Language, Written: Crafts §Ag/Me/SD §5 Drafting Cooking Fletching Horticulture Leather-crafts: Metal-crafts: Rope Mastery Scribing Service Sewing/weaving Skinning Stone-crafts: Trapping Wood-crafts: Craft: Directed Spells §Ag/SD/Ag §2 Directed Spell: Infuence §Pr/Em/In §3 Bribery Diplomacy duping Interrogation Leadership Propaganda Public Speaking Seduction Trading Lore, General §Me/Me/Re §1 Culture Lore: History: Fauna Lore Flora Lore Heraldry Philosophy Region Lore: Religion: Lore, Magical §Me/Me/Re §1 Artifact Lore Circle Lore Planar Lore Spell Lore Symbol Lore Undead Lore Warding Lore Lore, Obscure §Me/Me/Re §3 Demon/Devil Lore Dragon Lore Faerie Lore Xeno-Lore: Lore, Technical §Me/Me/Re §2 Herb Lore Lock Lore Metal Lore Poision Lore Stone Lore Trading Lore Martial Arts, Striking §St/St/Ag §9 Boxing Striking Degree 1 Striking Degree 2 Striking Degree 3 Striking Degree 4 Tackling Martial Arts, Sweeps §Ag/Ag/St §9 Blocking Sweeps Degree 1 Sweeps Degree 2 Sweeps Degree 3 Sweeps Degree 4 Wrestling Outdoor, Animal §Em/Em/Ag §3 Animal Handling: Animal Healing: Animal Mastery: Animal Training: Driving: Herding: Riding: Outdoor, Environmental §SD/In/Me §3 Caving Foraging Hunting Star-gazing Survival: Weather Watching Power Awareness §Em/In/Pr §1 Attunement Divination Power Perception Read Runes Power Manipulation §Em/In/Pr §5 Channeling Magic Ritual Spell Mastery Transcend Armor Power Point Development §Em/In/Pr §4 Essence PP §Em Channeling PP §In Mentalism PP §Pr Primal PP §Em/In/Pr Science/Analytic, Basic §Re/Re/Me §1 Basic Math Research Science/Analytic, Spec. §Re/Re/Me §7 Advanced Math Anthropology: Alchemy Astronomy Biochemistry Psychology: Science: Self Control §SD/SD/Pr §6 Adrenal Balance Adrenal Concentration Adrenal Landing Adrenal Leaping Adrenal Quickness Adrenal Speed Adrenal Stabilization Adrenal Strength Cleansing Trance Control Lyzantrophy Death Trance Frenzy Healing Trance Meditation Mnemonics Sleep Trance Stunned Maneuvering Special Attacks §St/Ag/SD §15 Brawling Disarm Foe, armed: Disarm Foe, unarmed: Jousting Special Defences §40 Adrenal Defence Adrenal Toughness Spells, Arcane §Em/In/Pr §3+lvl^0,8 Arcane Spell: Spells, Essence §Em §3+lvl Essence Spell: Spells, Channeling §In §3+lvl Channeling Spell: Spells, Mentalism §Pr §3+lvl Mentalism Spell: Subterfuge, Attack §Ag/SD/In §15 Ambush Silent Attack Subterfuge, Mechanics §In/Ag/Re §7 Camouflage Disarming Traps Disguise Counterfeiting Forgery Hiding Items Picking Locks Setting Traps Trap Building Using/Removing poison Subterfuge, Stealth §Ag/SD/In §5 Hiding Picking Pockets stalking Trickery Technical/Trade, Gen. §Re/Me/SD §4 Begging First Aid: Gambling Mapping Operating Equipment: Orienteering Sailing Tactical Games Using Prepared Herbs Technical/Trade, Prof. §Re/Me/In §8 Advertising Architecture Diagnostics: dowsing Engineering: Mechanition: Military Organization: Mining: Second Aid Surgery Technical/Trade, Vocat, §Me/In/Re §5 Administration Appraisal Boat Pilot: Cartography Evaluate Armor Evaluate Metal Evaluate Stone Evaluate Weapon Gimmickry Hypnosis Midwifery Navigation Preparing Herbs Preparing Poisons Siege Engineering Tactics: Urban §In/Pr/Re §3 Contacting Mingling Scrounging Streetwise Weapon, 1-H concussion §St/St/Ag §9 Weapon: Weapon, 1-H Edged §St/St/Ag §20 Weapon: Weapon, 2-Handed §St/St/Ag §20 Weapon: Weapon, Missile §Ag/Ag/St §20 Weapon: Weapon, Missile Artill. §In/Ag/Re §20 Weapon: Weapon, Pole Arms §St/St/Ag §20 Weapon: Weapon, Thrown §Ag/St/Ag §20 Weapon: