Magi

Contact info
Word
Research
   Publications
Studies
Free Software
Hobbies
Articles
Photography
About me
   Curriculum Vitae

©Marko Grönroos, 1998

USENET News comp.ai.genetic

Säie: Quake Genetics Project!

Edellinen säie: Combining fitnesses
Seuraava säie: Definitions of genome and genotype
[Muut säikeet] [Muut uutisryhmät]
From: Marko Gronroos <magi AT iki PISTE fi>
Newsgroups: comp.ai.genetic
Subject: Re: Quake Genetics Project!
Date: 30 Oct 1997 19:20:29 +0200

"James Golding" <BigSquid AT varsitygames PISTE co PISTE uk> writes:
> This may sounds kind of silly, but see what you think..
>
> I am in my 3rd year at university. I have to do a 3rd year project on
> something computer based, and I have managed to persuade a supervisor to let
> me use Quake as a basis. It is a very handy way of constructing a 3d
> environment ver yquickly. Here is what I was hoping to do:

I don't think it's a bad idea at all (I've been also dreaming about it).
      I would start from basics - evolve them to get medkits when hurt,
collect stuff and frag everything that moves. No walls at first, just
one room. I don't have any knowledge on how the 3D world is
represented in the programming interface, but would eagerly like to
hear.
      I think there are some sorts of external AI robots for Quake that
look like players, but I suppose they use rule-based methods or
something. If I recall it correctly, they can learn too, and are too
heavy opponents to be nice to play against.
      Do you know if it's possible to interface Quake servers from
standard C++ (gcc for example), not just QuakeC?

----
-- Marko Grönroos, magi AT iki PISTE fi (http://www.iki.fi/~magi/)
-- Genetic algorithm researchers do it with the fittest individuals --
----

Edellinen säie: Combining fitnesses
Seuraava säie: Definitions of genome and genotype
[Muut säikeet] [Muut uutisryhmät]