check() const (defined in Object) | Object | [virtual] |
clone() const (defined in Object) | Object | [virtual] |
Coord3D(float x0=0, float y0=0, float z0=0) (defined in Coord3D) | Coord3D | [inline] |
Coord3D(const Coord2D &o) (defined in Coord3D) | Coord3D | [inline] |
copy(const Coord3D &o) (defined in Coord3D) | Coord3D | [inline] |
copy(const Coord2D &o) (defined in Coord3D) | Coord3D | [inline] |
decRef() (defined in Object) | Object | [inline] |
dist(const Coord3D &o) const | Coord3D | [inline] |
getclassname() const (defined in Object) | Object | |
incRef() (defined in Object) | Object | [inline] |
is_a(const String &classname) const (defined in Object) | Object | |
isOK() const (defined in Object) | Object | |
moveBy(float x1, float y1, float z1) (defined in Coord3D) | Coord3D | [inline] |
moveTo(float x1, float y1, float z1) (defined in Coord3D) | Coord3D | [inline] |
Object() (defined in Object) | Object | [inline] |
operator *(double m) const (defined in Coord3D) | Coord3D | [inline] |
operator+=(const Coord3D &o) (defined in Coord3D) | Coord3D | [inline] |
operator-(const Coord3D &o) const (defined in Coord3D) | Coord3D | [inline] |
operator-() const (defined in Coord3D) | Coord3D | [inline] |
operator/(double d) const (defined in Coord3D) | Coord3D | [inline] |
operator<<(istream &) (defined in Object) | Object | [virtual] |
operator<<(TextIStream &) (defined in Object) | Object | [virtual] |
operator<<(DataIStream &) (defined in Object) | Object | [virtual] |
operator=(const Coord3D &o) (defined in Coord3D) | Coord3D | [inline] |
operator>>(OStream &o) const (defined in Coord3D) | Coord3D | [inline] |
operator>>(ostream &) const (defined in Object) | Object | [virtual] |
operator>>(TextOStream &) const (defined in Object) | Object | [virtual] |
operator>>(DataOStream &) const (defined in Object) | Object | [virtual] |
refCount() const (defined in Object) | Object | [inline] |
sqdist(const Coord3D &o) const | Coord3D | [inline] |
x (defined in Coord3D) | Coord3D | |
y (defined in Coord3D) | Coord3D | |
z (defined in Coord3D) | Coord3D | |
~Object() (defined in Object) | Object | [virtual] |