LOOK
Look is a useful command for gaining information and studying your
surroundings. You can LOOK in many different ways.
- LOOK alone looks at the room or area you are currently in.
- LOOK (N, S, E, W, U, D) will look in a certain direction.
- LOOK AT (object or being) will able you to look at a specific
thing. Note: if you LOOK AT CORPSE, you will not see what its
inventory, but its description. To look inside something, you must...
- LOOK IN (object and/or container name) will show you the
contents of a container. If the container is linked to a room, you will
normally see the containers exits and description.
- LOOK OUT is not only what you would shout if something was
going to attack your comrades, but is also a useful command for seeing
what lies on the outside of a container. This command is usable only when
the exits show Leave as a possibility.
- LOOK BOARD is how you would see what messages have been posted
to a bulletin board. Note, you need to be actually by a bulletin board
for this to work. To read a message, you would READ (message number).
- LOOK ME or LOOK SELF will allow you to look upon your
own self... you handsome devil.
LOOK
Usage: LOOK [ {keyword} | at | {dir} | in | out | at | me | room ]
- Look without any options will re-display the room, its name, description,
exits, and whoever and whatever is in the room, as if you are entering it
for the first time.
- The {keyword} option is used to look at something/someone in the room. It
can also be used to look at something specific that was mentioned in the
room's description. Many rooms have secret keywords embedded into the text,
and are often clues that can safe your life, hints to where a treasure is
buried, or simply there to enrich your roleplaying adventures.
- The 'at' option is not necessary, simply omitting it while looking at
something will work just the same.
- The {dir} option is used to look in a specific direction. This option may
yield important hints/clues about nearby rooms, if available.
- The 'in' option looks into a container and displays its contents. In the
case of container exits, 'look in {object}' will show the room the container
links to. Container exits can be entered, and things can be placed into the
room simply by putting stuff into the container.
- The 'out' option is used to look out of a room you are in. The 'out' option
works only if there is a 'leave' exit available. If none is available, the
first exit leading outdoors will be used instead.
- The 'me' or 'self' option looks at yourself, displays what equipment you
have on, and your character's description.
See also: EXAMINE and READ
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