patch-2.4.0-test3 linux/drivers/acpi/dispatcher/dswstate.c

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diff -u --recursive --new-file v2.4.0-test2/linux/drivers/acpi/dispatcher/dswstate.c linux/drivers/acpi/dispatcher/dswstate.c
@@ -0,0 +1,648 @@
+/******************************************************************************
+ *
+ * Module Name: dswstate - Dispatcher parse tree walk management routines
+ *
+ *****************************************************************************/
+
+/*
+ *  Copyright (C) 2000 R. Byron Moore
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+
+#include "acpi.h"
+#include "amlcode.h"
+#include "parser.h"
+#include "dispatch.h"
+#include "namesp.h"
+#include "interp.h"
+
+#define _COMPONENT          DISPATCHER
+	 MODULE_NAME         ("dswstate");
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_result_stack_clear
+ *
+ * PARAMETERS:  Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Reset this walk's result stack pointers to zero, thus setting
+ *              the stack to zero.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_result_stack_clear (
+	ACPI_WALK_STATE         *walk_state)
+{
+
+	walk_state->num_results = 0;
+	walk_state->current_result = 0;
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_result_stack_push
+ *
+ * PARAMETERS:  Object              - Object to push
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Push an object onto this walk's result stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_result_stack_push (
+	void                    *object,
+	ACPI_WALK_STATE         *walk_state)
+{
+
+
+	if (walk_state->num_results >= OBJ_NUM_OPERANDS) {
+		return AE_STACK_OVERFLOW;
+	}
+
+	walk_state->results [walk_state->num_results] = object;
+	walk_state->num_results++;
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_result_stack_pop
+ *
+ * PARAMETERS:  Object              - Where to return the popped object
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Pop an object off the bottom of this walk's result stack.  In
+ *              other words, this is a FIFO.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_result_stack_pop (
+	ACPI_OBJECT_INTERNAL    **object,
+	ACPI_WALK_STATE         *walk_state)
+{
+
+
+	/* Check for stack underflow */
+
+	if (walk_state->num_results == 0) {
+		return AE_AML_NO_OPERAND;
+	}
+
+
+	/* Pop the stack */
+
+	walk_state->num_results--;
+
+	/* Check for a valid result object */
+
+	if (!walk_state->results [walk_state->num_results]) {
+		return AE_AML_NO_OPERAND;
+	}
+
+	*object = walk_state->results [walk_state->num_results];
+	walk_state->results [walk_state->num_results] = NULL;
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_obj_stack_delete_all
+ *
+ * PARAMETERS:  Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Clear the object stack by deleting all objects that are on it.
+ *              Should be used with great care, if at all!
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_obj_stack_delete_all (
+	ACPI_WALK_STATE         *walk_state)
+{
+	u32                     i;
+
+
+	/* The stack size is configurable, but fixed */
+
+	for (i = 0; i < OBJ_NUM_OPERANDS; i++) {
+		if (walk_state->operands[i]) {
+			acpi_cm_remove_reference (walk_state->operands[i]);
+			walk_state->operands[i] = NULL;
+		}
+	}
+
+	return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_obj_stack_push
+ *
+ * PARAMETERS:  Object              - Object to push
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Push an object onto this walk's object/operand stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_obj_stack_push (
+	void                    *object,
+	ACPI_WALK_STATE         *walk_state)
+{
+
+
+	/* Check for stack overflow */
+
+	if (walk_state->num_operands >= OBJ_NUM_OPERANDS) {
+		return AE_STACK_OVERFLOW;
+	}
+
+	/* Put the object onto the stack */
+
+	walk_state->operands [walk_state->num_operands] = object;
+	walk_state->num_operands++;
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_obj_stack_pop_object
+ *
+ * PARAMETERS:  Pop_count           - Number of objects/entries to pop
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Pop this walk's object stack.  Objects on the stack are NOT
+ *              deleted by this routine.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_obj_stack_pop_object (
+	ACPI_OBJECT_INTERNAL    **object,
+	ACPI_WALK_STATE         *walk_state)
+{
+
+
+	/* Check for stack underflow */
+
+	if (walk_state->num_operands == 0) {
+		return AE_AML_NO_OPERAND;
+	}
+
+
+	/* Pop the stack */
+
+	walk_state->num_operands--;
+
+	/* Check for a valid operand */
+
+	if (!walk_state->operands [walk_state->num_operands]) {
+		return AE_AML_NO_OPERAND;
+	}
+
+	/* Get operand and set stack entry to null */
+
+	*object = walk_state->operands [walk_state->num_operands];
+	walk_state->operands [walk_state->num_operands] = NULL;
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_obj_stack_pop
+ *
+ * PARAMETERS:  Pop_count           - Number of objects/entries to pop
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Pop this walk's object stack.  Objects on the stack are NOT
+ *              deleted by this routine.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_obj_stack_pop (
+	u32                     pop_count,
+	ACPI_WALK_STATE         *walk_state)
+{
+	u32                     i;
+
+
+	for (i = 0; i < pop_count; i++) {
+		/* Check for stack underflow */
+
+		if (walk_state->num_operands == 0) {
+			return AE_STACK_UNDERFLOW;
+		}
+
+		/* Just set the stack entry to null */
+
+		walk_state->num_operands--;
+		walk_state->operands [walk_state->num_operands] = NULL;
+	}
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_obj_stack_pop_and_delete
+ *
+ * PARAMETERS:  Pop_count           - Number of objects/entries to pop
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Pop this walk's object stack and delete each object that is
+ *              popped off.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+acpi_ds_obj_stack_pop_and_delete (
+	u32                     pop_count,
+	ACPI_WALK_STATE         *walk_state)
+{
+	u32                     i;
+	ACPI_OBJECT_INTERNAL    *obj_desc;
+
+
+	for (i = 0; i < pop_count; i++) {
+		/* Check for stack underflow */
+
+		if (walk_state->num_operands == 0) {
+			return AE_STACK_UNDERFLOW;
+		}
+
+		/* Pop the stack and delete an object if present in this stack entry */
+
+		walk_state->num_operands--;
+		obj_desc = walk_state->operands [walk_state->num_operands];
+		if (obj_desc) {
+			acpi_cm_remove_reference (walk_state->operands [walk_state->num_operands]);
+			walk_state->operands [walk_state->num_operands] = NULL;
+		}
+	}
+
+	return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_obj_stack_get_value
+ *
+ * PARAMETERS:  Index               - Stack index whose value is desired.  Based
+ *                                    on the top of the stack (index=0 == top)
+ *              Walk_state          - Current Walk state
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Retrieve an object from this walk's object stack.  Index must
+ *              be within the range of the current stack pointer.
+ *
+ ******************************************************************************/
+
+void *
+acpi_ds_obj_stack_get_value (
+	u32                     index,
+	ACPI_WALK_STATE         *walk_state)
+{
+
+
+	/* Can't do it if the stack is empty */
+
+	if (walk_state->num_operands == 0) {
+		return (NULL);
+	}
+
+	/* or if the index is past the top of the stack */
+
+	if (index > (walk_state->num_operands - (u32) 1)) {
+		return (NULL);
+	}
+
+
+	return (walk_state->operands[(NATIVE_UINT)(walk_state->num_operands - 1) -
+			  index]);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_get_current_walk_state
+ *
+ * PARAMETERS:  Walk_list       - Get current active state for this walk list
+ *
+ * RETURN:      Pointer to the current walk state
+ *
+ * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
+ *              walk state.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+acpi_ds_get_current_walk_state (
+	ACPI_WALK_LIST          *walk_list)
+
+{
+
+	if (!walk_list) {
+		return NULL;
+	}
+
+	return walk_list->walk_state;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_push_walk_state
+ *
+ * PARAMETERS:  Walk_state      - State to push
+ *              Walk_list       - The list that owns the walk stack
+ *
+ * RETURN:      None
+ *
+ * DESCRIPTION: Place the Walk_state at the head of the state list.
+ *
+ ******************************************************************************/
+
+void
+acpi_ds_push_walk_state (
+	ACPI_WALK_STATE         *walk_state,
+	ACPI_WALK_LIST          *walk_list)
+{
+
+
+	walk_state->next    = walk_list->walk_state;
+	walk_list->walk_state = walk_state;
+
+	return;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_pop_walk_state
+ *
+ * PARAMETERS:  Walk_list       - The list that owns the walk stack
+ *
+ * RETURN:      A Walk_state object popped from the stack
+ *
+ * DESCRIPTION: Remove and return the walkstate object that is at the head of
+ *              the walk stack for the given walk list.  NULL indicates that
+ *              the list is empty.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+acpi_ds_pop_walk_state (
+	ACPI_WALK_LIST          *walk_list)
+{
+	ACPI_WALK_STATE         *walk_state;
+
+
+	walk_state = walk_list->walk_state;
+
+	if (walk_state) {
+		/* Next walk state becomes the current walk state */
+
+		walk_list->walk_state = walk_state->next;
+
+		/*
+		 * Don't clear the NEXT field, this serves as an indicator
+		 * that there is a parent WALK STATE
+		 *     Walk_state->Next = NULL;
+		 */
+	}
+
+	return (walk_state);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_create_walk_state
+ *
+ * PARAMETERS:  Origin          - Starting point for this walk
+ *              Walk_list       - Owning walk list
+ *
+ * RETURN:      Pointer to the new walk state.
+ *
+ * DESCRIPTION: Allocate and initialize a new walk state.  The current walk state
+ *              is set to this new state.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+acpi_ds_create_walk_state (
+	ACPI_OWNER_ID           owner_id,
+	ACPI_GENERIC_OP         *origin,
+	ACPI_OBJECT_INTERNAL    *mth_desc,
+	ACPI_WALK_LIST          *walk_list)
+{
+	ACPI_WALK_STATE         *walk_state;
+
+
+	acpi_cm_acquire_mutex (ACPI_MTX_CACHES);
+	acpi_gbl_walk_state_cache_requests++;
+
+	/* Check the cache first */
+
+	if (acpi_gbl_walk_state_cache) {
+		/* There is an object available, use it */
+
+		walk_state = acpi_gbl_walk_state_cache;
+		acpi_gbl_walk_state_cache = walk_state->next;
+
+		acpi_gbl_walk_state_cache_hits++;
+		acpi_gbl_walk_state_cache_depth--;
+
+		acpi_cm_release_mutex (ACPI_MTX_CACHES);
+   }
+
+	else {
+		/* The cache is empty, create a new object */
+
+		/* Avoid deadlock with Acpi_cm_callocate */
+		acpi_cm_release_mutex (ACPI_MTX_CACHES);
+
+		walk_state = acpi_cm_callocate (sizeof (ACPI_WALK_STATE));
+		if (!walk_state) {
+			return (NULL);
+		}
+	}
+
+	walk_state->data_type       = ACPI_DESC_TYPE_WALK;
+	walk_state->owner_id        = owner_id;
+	walk_state->origin          = origin;
+	walk_state->method_desc     = mth_desc;
+
+	/* Init the method args/local */
+
+	acpi_ds_method_data_init (walk_state);
+
+	/* Put the new state at the head of the walk list */
+
+	acpi_ds_push_walk_state (walk_state, walk_list);
+
+	return (walk_state);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_delete_walk_state
+ *
+ * PARAMETERS:  Walk_state      - State to delete
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Delete a walk state including all internal data structures
+ *
+ ******************************************************************************/
+
+void
+acpi_ds_delete_walk_state (
+	ACPI_WALK_STATE         *walk_state)
+{
+	ACPI_GENERIC_STATE      *state;
+
+
+	if (!walk_state) {
+		return;
+	}
+
+	if (walk_state->data_type != ACPI_DESC_TYPE_WALK) {
+		return;
+	}
+
+	/* Always must free any linked control states */
+
+	while (walk_state->control_state) {
+		state = walk_state->control_state;
+		walk_state->control_state = state->common.next;
+
+		acpi_cm_delete_generic_state (state);
+	}
+
+
+	/* Always must free any linked parse states */
+
+	while (walk_state->scope_info) {
+		state = walk_state->scope_info;
+		walk_state->scope_info = state->common.next;
+
+		acpi_cm_delete_generic_state (state);
+	}
+
+	/* If walk cache is full, just free this wallkstate object */
+
+	if (acpi_gbl_walk_state_cache_depth >= MAX_WALK_CACHE_DEPTH) {
+		acpi_cm_free (walk_state);
+	}
+
+	/* Otherwise put this object back into the cache */
+
+	else {
+		acpi_cm_acquire_mutex (ACPI_MTX_CACHES);
+
+		/* Clear the state */
+
+		MEMSET (walk_state, 0, sizeof (ACPI_WALK_STATE));
+		walk_state->data_type = ACPI_DESC_TYPE_WALK;
+
+		/* Put the object at the head of the global cache list */
+
+		walk_state->next = acpi_gbl_walk_state_cache;
+		acpi_gbl_walk_state_cache = walk_state;
+		acpi_gbl_walk_state_cache_depth++;
+
+
+		acpi_cm_release_mutex (ACPI_MTX_CACHES);
+	}
+
+	return;
+}
+
+
+/******************************************************************************
+ *
+ * FUNCTION:    Acpi_ds_delete_walk_state_cache
+ *
+ * PARAMETERS:  None
+ *
+ * RETURN:      Status
+ *
+ * DESCRIPTION: Purge the global state object cache.  Used during subsystem
+ *              termination.
+ *
+ ******************************************************************************/
+
+void
+acpi_ds_delete_walk_state_cache (
+	void)
+{
+	ACPI_WALK_STATE         *next;
+
+
+	/* Traverse the global cache list */
+
+	while (acpi_gbl_walk_state_cache) {
+		/* Delete one cached state object */
+
+		next = acpi_gbl_walk_state_cache->next;
+		acpi_cm_free (acpi_gbl_walk_state_cache);
+		acpi_gbl_walk_state_cache = next;
+	}
+
+	return;
+}
+
+

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