patch-2.4.0-test2 linux/drivers/char/joystick/ns558.c
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- Lines: 367
- Date:
Wed Jun 21 08:22:21 2000
- Orig file:
v2.4.0-test1/linux/drivers/char/joystick/ns558.c
- Orig date:
Wed Dec 31 16:00:00 1969
diff -u --recursive --new-file v2.4.0-test1/linux/drivers/char/joystick/ns558.c linux/drivers/char/joystick/ns558.c
@@ -0,0 +1,366 @@
+/*
+ * $Id: ns558.c,v 1.11 2000/06/20 23:35:03 vojtech Exp $
+ *
+ * Copyright (c) 1999-2000 Vojtech Pavlik
+ * Copyright (c) 1999 Brian Gerst
+ *
+ * Sponsored by SuSE
+ */
+
+/*
+ * NS558 based standard IBM game port driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+
+#include <linux/module.h>
+#include <linux/ioport.h>
+#include <linux/config.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+#include <linux/malloc.h>
+#include <linux/isapnp.h>
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+
+#define NS558_ISA 1
+#define NS558_PNP 2
+#define NS558_PCI 3
+
+static int ns558_isa_portlist[] = { 0x201, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
+ 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
+
+struct ns558 {
+ int type;
+ struct pci_dev *dev;
+ struct ns558 *next;
+ struct gameport gameport;
+};
+
+static struct ns558 *ns558 = NULL;
+
+/*
+ * ns558_isa_probe() tries to find an isa gameport at the
+ * specified address, and also checks for mirrors.
+ * A joystick must be attached for this to work.
+ */
+
+static struct ns558* ns558_isa_probe(int io, struct ns558 *next)
+{
+ int i, j, b;
+ unsigned char c, u, v;
+ struct ns558 *port;
+
+/*
+ * No one should be using this address.
+ */
+
+ if (check_region(io, 1))
+ return next;
+
+/*
+ * We must not be able to write arbitrary values to the port.
+ * The lower two axis bits must be 1 after a write.
+ */
+
+ c = inb(io);
+ outb(~c & ~3, io);
+ if (~(u = v = inb(io)) & 3) {
+ outb(c, io);
+ return next;
+ }
+/*
+ * After a trigger, there must be at least some bits changing.
+ */
+
+ for (i = 0; i < 1000; i++) v &= inb(io);
+
+ if (u == v) {
+ outb(c, io);
+ return next;
+ }
+ wait_ms(3);
+/*
+ * After some time (4ms) the axes shouldn't change anymore.
+ */
+
+ u = inb(io);
+ for (i = 0; i < 1000; i++)
+ if ((u ^ inb(io)) & 0xf) {
+ outb(c, io);
+ return next;
+ }
+/*
+ * And now find the number of mirrors of the port.
+ */
+
+ for (i = 1; i < 5; i++) {
+
+ if (check_region(io & (-1 << i), (1 << i))) /* Don't disturb anyone */
+ break;
+
+ outb(0xff, io & (-1 << i));
+ for (j = b = 0; j < 1000; j++)
+ if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
+ wait_ms(3);
+
+ if (b > 300) /* We allow 30% difference */
+ break;
+ }
+
+ i--;
+
+ if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
+ printk(KERN_ERR "Memory allocation failed.\n");
+ return next;
+ }
+ memset(port, 0, sizeof(struct ns558));
+
+ port->next = next;
+ port->type = NS558_ISA;
+ port->gameport.io = io;
+ port->gameport.size = (1 << i);
+
+ request_region(port->gameport.io, port->gameport.size, "ns558-isa");
+
+ gameport_register_port(&port->gameport);
+
+ printk(KERN_INFO "gameport%d: NS558 ISA at %#x", port->gameport.number, port->gameport.io);
+ if (port->gameport.size > 1) printk(" size %d", port->gameport.size);
+ printk(" speed %d kHz\n", port->gameport.speed);
+
+ return port;
+}
+
+#ifdef CONFIG_PCI
+static struct pci_device_id ns558_pci_tbl[] __devinitdata = {
+ { 0x1102, 0x7002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* SB Live! gameport */
+ { 0x125d, 0x1969, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 4 }, /* ESS Solo 1 */
+ { 0x5333, 0xca00, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 4 }, /* S3 SonicVibes */
+ { 0, }
+};
+MODULE_DEVICE_TABLE(pci, ns558_pci_tbl);
+
+static int __devinit ns558_pci_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
+{
+ int ioport, iolen;
+ int rc;
+ struct ns558 *port;
+
+ rc = pci_enable_device(pdev);
+ if (rc) {
+ printk(KERN_ERR "ns558: Cannot enable PCI gameport (bus %d, devfn %d) error=%d\n",
+ pdev->bus->number, pdev->devfn, rc);
+ return rc;
+ }
+
+ ioport = pci_resource_start(pdev, ent->driver_data);
+ iolen = pci_resource_len(pdev, ent->driver_data);
+
+ if (!request_region(ioport, iolen, "ns558-pci"))
+ return -EBUSY;
+
+ if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
+ printk(KERN_ERR "Memory allocation failed.\n");
+ return -ENOMEM;
+ }
+ memset(port, 0, sizeof(struct ns558));
+
+ port->next = ns558;
+ port->type = NS558_PCI;
+ port->gameport.io = ioport;
+ port->gameport.size = iolen;
+ port->dev = pdev;
+ ns558 = port;
+
+ pdev->driver_data = port;
+
+ gameport_register_port(&port->gameport);
+
+ printk(KERN_INFO "gameport%d: NS558 PCI at %#x", port->gameport.number, port->gameport.io);
+ if (port->gameport.size > 1) printk(" size %d", port->gameport.size);
+ printk(" speed %d kHz\n", port->gameport.speed);
+
+ return 0;
+}
+
+static void __devexit ns558_pci_remove(struct pci_dev *pdev)
+{
+ struct ns558 *port = (struct ns558 *)pdev->driver_data;
+ release_region(port->gameport.io, port->gameport.size);
+}
+
+static struct pci_driver ns558_pci_driver = {
+ name: "PCI Gameport",
+ id_table: ns558_pci_tbl,
+ probe: ns558_pci_probe,
+ remove: ns558_pci_remove,
+};
+#endif /* CONFIG_PCI */
+
+
+#ifdef CONFIG_ISAPNP
+/*
+ * PnP IDs:
+ *
+ * CTL00c1 - SB AWE32 PnP
+ * CTL00c3 - SB AWE64 PnP
+ * CTL00f0 - SB16 PnP / Vibra 16x
+ * CTL7001 - SB Vibra16C PnP
+ * CSC0b35 - Crystal ** doesn't have compatibility ID **
+ * TER1141 - Terratec AD1818
+ * YMM0800 - Yamaha OPL3-SA3
+ *
+ * PNPb02f - Generic gameport
+ */
+
+static struct pnp_devid {
+ unsigned int vendor, device;
+} pnp_devids[] = {
+ { ISAPNP_VENDOR('C','T','L'), ISAPNP_DEVICE(0x7002) },
+ { ISAPNP_VENDOR('C','S','C'), ISAPNP_DEVICE(0x0b35) },
+ { ISAPNP_VENDOR('P','N','P'), ISAPNP_DEVICE(0xb02f) },
+ { 0, },
+};
+
+static struct ns558* ns558_pnp_probe(struct pci_dev *dev, struct ns558 *next)
+{
+ int ioport, iolen;
+ struct ns558 *port;
+
+ if (dev->prepare && dev->prepare(dev) < 0)
+ return next;
+
+ if (!(dev->resource[0].flags & IORESOURCE_IO)) {
+ printk(KERN_WARNING "No i/o ports on a gameport? Weird\n");
+ return next;
+ }
+
+ if (dev->activate && dev->activate(dev) < 0) {
+ printk(KERN_ERR "PnP resource allocation failed\n");
+ return next;
+ }
+
+ ioport = pci_resource_start(dev, 0);
+ iolen = pci_resource_len(dev, 0);
+
+ if (!request_region(ioport, iolen, "ns558-pnp"))
+ goto deactivate;
+
+ if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
+ printk(KERN_ERR "Memory allocation failed.\n");
+ goto deactivate;
+ }
+ memset(port, 0, sizeof(struct ns558));
+
+ port->next = next;
+ port->type = NS558_PNP;
+ port->gameport.io = ioport;
+ port->gameport.size = iolen;
+ port->dev = dev;
+
+ gameport_register_port(&port->gameport);
+
+ printk(KERN_INFO "gameport%d: NS558 PnP at %#x", port->gameport.number, port->gameport.io);
+ if (port->gameport.size > 1) printk(" size %d", port->gameport.size);
+ printk(" speed %d kHz\n", port->gameport.speed);
+
+ return port;
+
+deactivate:
+ if (dev->deactivate)
+ dev->deactivate(dev);
+ return next;
+}
+#endif
+
+int __init ns558_init(void)
+{
+ int i = 0;
+#ifdef CONFIG_ISAPNP
+ struct pci_dev *dev = NULL;
+ struct pnp_devid *devid;
+#endif
+
+/*
+ * Probe for ISA ports.
+ */
+
+ while (ns558_isa_portlist[i])
+ ns558 = ns558_isa_probe(ns558_isa_portlist[i++], ns558);
+
+/*
+ * Probe for PCI ports.
+ */
+#ifdef CONFIG_PCI
+ pci_register_driver(&ns558_pci_driver);
+#endif
+
+/*
+ * Probe for PnP ports.
+ */
+
+#ifdef CONFIG_ISAPNP
+ for (devid = pnp_devids; devid->vendor; devid++) {
+ while ((dev = isapnp_find_dev(NULL, devid->vendor, devid->device, dev))) {
+ ns558 = ns558_pnp_probe(dev, ns558);
+ }
+ }
+#endif
+
+ return -!ns558;
+}
+
+void __exit ns558_exit(void)
+{
+ struct ns558 *port = ns558;
+
+ while (port) {
+ gameport_unregister_port(&port->gameport);
+ switch (port->type) {
+
+#ifdef CONFIG_ISAPNP
+ case NS558_PNP:
+ if (port->dev->deactivate)
+ port->dev->deactivate(port->dev);
+ /* fall through */
+#endif
+
+ case NS558_ISA:
+ release_region(port->gameport.io, port->gameport.size);
+ break;
+
+ default:
+ break;
+ }
+
+ port = port->next;
+ }
+
+#ifdef CONFIG_PCI
+ pci_unregister_driver(&ns558_pci_driver);
+#endif
+}
+
+module_init(ns558_init);
+module_exit(ns558_exit);
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