patch-2.4.0-test2 linux/drivers/char/joystick/joy-console.c

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diff -u --recursive --new-file v2.4.0-test1/linux/drivers/char/joystick/joy-console.c linux/drivers/char/joystick/joy-console.c
@@ -1,810 +0,0 @@
-/*
- *  joy-console.c  Version 0.14V
- *
- *  Copyright (c) 1998 Andree Borrmann
- *  Copyright (c) 1999 John Dahlstrom
- *  Copyright (c) 1999 David Kuder
- *  Copyright (c) 1999 Vojtech Pavlik
- *
- *  Sponsored by SuSE
- */
-
-/*
- * This is a module for the Linux joystick driver, supporting
- * console (NES, SNES, N64, Multi1, Multi2, PSX) gamepads 
- * connected via parallel port. Up to five such controllers 
- * can be connected to one parallel port.
- */
-
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or 
- * (at your option) any later version.
- * 
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
- * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
- */
-
-#include <asm/io.h>
-#include <asm/system.h>
-#include <linux/errno.h>
-#include <linux/ioport.h>
-#include <linux/joystick.h>
-#include <linux/kernel.h>
-#include <linux/module.h>
-#include <linux/string.h>
-#include <linux/delay.h>
-#include <linux/init.h>
-
-
-MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
-MODULE_PARM(js_console, "2-6i");
-MODULE_PARM(js_console_2,"2-6i");
-MODULE_PARM(js_console_3,"2-6i");
-
-
-#define JS_NO_PAD	0
-#define JS_SNES_PAD	1
-#define JS_NES_PAD	2
-#define JS_NES4_PAD	3
-#define JS_MULTI_STICK	4
-#define JS_MULTI2_STICK	5
-#define JS_PSX_PAD	6
-#define JS_N64_PAD	7	
-#define JS_N64_PAD_DPP	8	/* DirectPad Pro compatible layout */
- 
-#define JS_MAX_PAD	JS_N64_PAD_DPP
-
-struct js_console_info {
-	struct pardevice *port;	/* parport device */
-	int pads;		/* total number of pads */
-	int pad_to_device[5];   /* pad to js device mapping (js0, js1, etc.) */
-	int snes;		/* SNES pads */
-	int nes;		/* NES pads */
-	int n64;		/* N64 pads */
-	int n64_dpp;		/* bits indicate N64 pads treated 14 button, 2 axis */
-	int multi;		/* Multi joysticks */
-	int multi2;		/* Multi joysticks with 2 buttons */
-	int psx;		/* PSX controllers */
-};
-
-static struct js_port* js_console_port = NULL;
-
-static int js_console[] __initdata = { -1, 0, 0, 0, 0, 0 };
-static int js_console_2[] __initdata = { -1, 0, 0, 0, 0, 0 };
-static int js_console_3[] __initdata = { -1, 0, 0, 0, 0, 0 };
-
-static int status_bit[] = { 0x40, 0x80, 0x20, 0x10, 0x08 };
-
-/*
- * NES/SNES support.
- */
-
-#define JS_NES_DELAY	6	/* Delay between bits - 6us */
-
-#define JS_NES_LENGTH	8	/* The NES pads use 8 bits of data */
-
-#define JS_NES_A	0
-#define JS_NES_B	1
-#define JS_NES_START	2
-#define JS_NES_SELECT	3
-#define JS_NES_UP	4
-#define JS_NES_DOWN	5
-#define JS_NES_LEFT	6
-#define JS_NES_RIGHT	7
-
-#define JS_SNES_LENGTH	12	/* The SNES true length is 16, but the last 4 bits are unused */
-
-#define JS_SNES_B	0
-#define JS_SNES_Y	1
-#define JS_SNES_START	2
-#define JS_SNES_SELECT	3
-#define JS_SNES_UP	4
-#define JS_SNES_DOWN	5
-#define JS_SNES_LEFT	6
-#define JS_SNES_RIGHT	7
-#define JS_SNES_A	8
-#define JS_SNES_X	9
-#define JS_SNES_L	10
-#define JS_SNES_R	11
-
-#define JS_NES_POWER	0xfc
-#define JS_NES_CLOCK	0x01
-#define JS_NES_LATCH	0x02
-
-/*
- * js_nes_read_packet() reads a NES/SNES packet.
- * Each pad uses one bit per byte. So all pads connected to
- * this port are read in parallel.
- */
-
-static void js_nes_read_packet(struct js_console_info *info, int length, unsigned char *data)
-{
-	int i;
-
-	JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK | JS_NES_LATCH, info->port);
-	udelay(JS_NES_DELAY * 2);
-	JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK, info->port);
-
-	for (i = 0; i < length; i++) {
-		udelay(JS_NES_DELAY);
-		JS_PAR_DATA_OUT(JS_NES_POWER, info->port);
-		data[i] = JS_PAR_STATUS(info->port) ^ ~JS_PAR_STATUS_INVERT;
-		udelay(JS_NES_DELAY);
-		JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK, info->port);
-	}
-}
-
-/*
- * N64 support.
- */
-
-#define JS_N64_A	0
-#define JS_N64_B	1
-#define JS_N64_Z	2
-#define JS_N64_START	3
-#define JS_N64_UP	4
-#define JS_N64_DOWN	5
-#define JS_N64_LEFT	6
-#define JS_N64_RIGHT	7
-#define JS_N64_UNUSED1	8
-#define JS_N64_UNUSED2	9
-#define JS_N64_L	10
-#define JS_N64_R	11
-#define JS_N64_CU	12
-#define JS_N64_CD	13
-#define JS_N64_CL	14
-#define JS_N64_CR	15
-#define JS_N64_X	23			/* 16 - 23, signed 8-bit int */
-#define JS_N64_Y	31			/* 24 - 31, signed 8-bit int */
-
-#define JS_N64_LENGTH		32		/* N64 bit length, not including stop bit */
-#define JS_N64_REQUEST_LENGTH	37		/* transmit request sequence is 9 bits long */
-#define JS_N64_DELAY		133		/* delay between transmit request, and response ready (us) */
-#define JS_N64_REQUEST		0x1dd1111111ULL /* the request data command (encoded for 000000011) */
-#define JS_N64_DWS		3		/* delay between write segments (required for sound playback because of ISA DMA) */
-						/* JS_N64_DWS > 24 is known to fail */ 
-#define JS_N64_POWER_W		0xe2		/* power during write (transmit request) */
-#define JS_N64_POWER_R		0xfd		/* power during read */
-#define JS_N64_OUT		0x1d		/* output bits to the 4 pads */
-						/* Reading the main axes of any N64 pad is known to fail if the corresponding bit */
-						/* in JS_N64_OUT is pulled low on the output port (by any routine) for more */
-						/* than 0.123 consecutive ms */
-#define JS_N64_CLOCK		0x02		/* clock bits for read */
-
-/* 
- * js_n64_read_packet() reads an N64 packet. 
- * Each pad uses one bit per byte. So all pads connected to this port are read in parallel.
- */
-
-static void js_n64_read_packet(struct js_console_info *info, unsigned char *data)
-{
-	int i;
-	unsigned long flags;
-
-/*
- * Request the pad to transmit data
- */
-
-	save_flags(flags);
-	cli();
-	for (i = 0; i < JS_N64_REQUEST_LENGTH; i++) {
-		JS_PAR_DATA_OUT(JS_N64_POWER_W | ((JS_N64_REQUEST >> i) & 1 ? JS_N64_OUT : 0), info->port);
-		udelay(JS_N64_DWS);
-	}
-	restore_flags(flags);
-
-/*
- * Wait for the pad response to be loaded into the 33-bit register of the adapter
- */
-
-	udelay(JS_N64_DELAY);
-
-/*
- * Grab data (ignoring the last bit, which is a stop bit)
- */
-
-	for (i = 0; i < JS_N64_LENGTH; i++) {
-		JS_PAR_DATA_OUT(JS_N64_POWER_R, info->port);
-		data[i] = JS_PAR_STATUS(info->port);
-		JS_PAR_DATA_OUT(JS_N64_POWER_R | JS_N64_CLOCK, info->port);
-	 }
-
-/*
- * We must wait ~0.2 ms here for the controller to reinitialize before the next read request.
- * No worries as long as js_console_read is polled less frequently than this.
- */
-
-}
-
-/*
- * Multisystem joystick support
- */
-
-#define JS_MULTI_LENGTH		5	/* Multi system joystick packet lenght is 5 */
-#define JS_MULTI2_LENGTH	6	/* One more bit for one more button */
-
-#define JS_MULTI_UP		0
-#define JS_MULTI_DOWN		1
-#define JS_MULTI_LEFT		2
-#define JS_MULTI_RIGHT		3
-#define JS_MULTI_BUTTON		4
-#define JS_MULTI_BUTTON2	5
-
-/*
- * js_multi_read_packet() reads a Multisystem joystick packet.
- */
-
-static void js_multi_read_packet(struct js_console_info *info, int length, unsigned char *data)
-{
-	int i;
-
-	for (i = 0; i < length; i++) {
-		JS_PAR_DATA_OUT(~(1 << i), info->port);
-		data[i] = JS_PAR_STATUS(info->port) ^ ~JS_PAR_STATUS_INVERT;
-		printk(" %d", data[i]);
-	}
-	printk("\n");
-}
-
-/*
- * PSX support
- */
-
-#define JS_PSX_DELAY	10
-#define JS_PSX_LENGTH	8    /* talk to the controller in bytes */
-
-#define JS_PSX_NORMAL	0x41 /* Standard Digital controller */
-#define JS_PSX_NEGCON	0x23 /* NegCon pad */
-#define JS_PSX_MOUSE	0x12 /* PSX Mouse */
-#define JS_PSX_ANALOGR	0x73 /* Analog controller in Red mode */
-#define JS_PSX_ANALOGG	0x53 /* Analog controller in Green mode */
-
-#define JS_PSX_JOYR	0x02 /* These are for the Analog/Dual Shock controller in RED mode */
-#define JS_PSX_JOYL	0x04 /* I'm not sure the exact purpose of these but its in the docs */
-#define JS_PSX_SELBUT	0x01 /* Standard buttons on almost all PSX controllers. */
-#define JS_PSX_START	0x08
-#define JS_PSX_UP	0x10 /* Digital direction pad */
-#define JS_PSX_RIGHT	0x20
-#define JS_PSX_DOWN	0x40
-#define JS_PSX_LEFT	0x80
-
-#define JS_PSX_CLOCK	0x04 /* Pin 3 */
-#define JS_PSX_COMMAND	0x01 /* Pin 1 */
-#define JS_PSX_POWER	0xf8 /* Pins 5-9 */
-#define JS_PSX_SELECT	0x02 /* Pin 2 */
-#define JS_PSX_NOPOWER  0x04
-
-/*
- * js_psx_command() writes 8bit command and reads 8bit data from
- * the psx pad.
- */
-
-static int js_psx_command(struct js_console_info *info, int b)
-{
-	int i, cmd, ret=0;
-
-	cmd = (b&1)?JS_PSX_COMMAND:0;
-	for (i=0; i<8; i++) {
-		JS_PAR_DATA_OUT(cmd | JS_PSX_POWER, info->port);
-		udelay(JS_PSX_DELAY);
-		ret |= ((JS_PAR_STATUS(info->port) ^ JS_PAR_STATUS_INVERT ) & info->psx) ? (1<<i) : 0;
-		cmd = (b&1)?JS_PSX_COMMAND:0;
-		JS_PAR_DATA_OUT(cmd | JS_PSX_CLOCK | JS_PSX_POWER, info->port);
-		udelay(JS_PSX_DELAY);
-		b >>= 1;
-	}
-	return ret;
-}
-
-/*
- * js_psx_read_packet() reads a whole psx packet and returns
- * device identifier code.
- */
-
-static int js_psx_read_packet(struct js_console_info *info, int length, unsigned char *data)
-{
-	int i, ret;
-	unsigned long flags;
-
-	__save_flags(flags);
-	__cli();
-
-	JS_PAR_DATA_OUT(JS_PSX_POWER, info->port);
-
-	JS_PAR_DATA_OUT(JS_PSX_CLOCK | JS_PSX_SELECT | JS_PSX_POWER, info->port);	/* Select pad */
-	udelay(JS_PSX_DELAY*2);
-	js_psx_command(info, 0x01);					/* Access pad */
-	ret = js_psx_command(info, 0x42);				/* Get device id */
-	if (js_psx_command(info, 0)=='Z')				/* okay? */
-		for (i=0; i<length; i++)
-			data[i]=js_psx_command(info, 0);
-	else ret = -1;
-
-	JS_PAR_DATA_OUT(JS_PSX_SELECT | JS_PSX_CLOCK | JS_PSX_POWER, info->port);
-	__restore_flags(flags);
-
-	return ret;
-}
-
-
-/*
- * js_console_read() reads and analyzes console pads data.
- */
-
-#define JS_MAX_LENGTH JS_N64_LENGTH
-
-static int js_console_read(void *xinfo, int **axes, int **buttons)
-{
-	struct js_console_info *info = xinfo;
-	unsigned char data[JS_MAX_LENGTH];
-
-	int i, j, s;
-	int n = 0;
-
-/*
- * NES and SNES pads
- */
-
-	if (info->nes || info->snes) {
-
-		js_nes_read_packet(info, info->snes ? JS_SNES_LENGTH : JS_NES_LENGTH, data);
-
-		for (i = 0; i < 5; i++) {
-			s = status_bit[i];
-			n = info->pad_to_device[i];
-			if (info->nes & s) {
-				axes[n][0] = (data[JS_SNES_RIGHT]&s?1:0) - (data[JS_SNES_LEFT]&s?1:0);
-				axes[n][1] = (data[JS_SNES_DOWN] &s?1:0) - (data[JS_SNES_UP]  &s?1:0);
-
-				buttons[n][0] = (data[JS_NES_A]    &s?1:0) | (data[JS_NES_B]     &s?2:0)
-					      | (data[JS_NES_START]&s?4:0) | (data[JS_NES_SELECT]&s?8:0);
-			} else
-			if (info->snes & s) {
-				axes[n][0] = (data[JS_SNES_RIGHT]&s?1:0) - (data[JS_SNES_LEFT]&s?1:0);
-				axes[n][1] = (data[JS_SNES_DOWN] &s?1:0) - (data[JS_SNES_UP]  &s?1:0);
-
-				buttons[n][0] = (data[JS_SNES_A]    &s?0x01:0) | (data[JS_SNES_B]     &s?0x02:0)
-					      | (data[JS_SNES_X]    &s?0x04:0) | (data[JS_SNES_Y]     &s?0x08:0)
-					      | (data[JS_SNES_L]    &s?0x10:0) | (data[JS_SNES_R]     &s?0x20:0)
-					      | (data[JS_SNES_START]&s?0x40:0) | (data[JS_SNES_SELECT]&s?0x80:0);
-			}
-		}
-	}
-
-/*
- * N64 pads
- */
-
-	if (info->n64) {
-		if ( (info->nes || info->snes) && (info->n64 & status_bit[0]) ) {
-					/* SNES/NES compatibility */
-			udelay(240);	/* 200 us delay + 20% tolerance */
-		}
-
-		js_n64_read_packet(info, data);
-
-		for (i = 0; i < 5; i++) {
-			s = status_bit[i];
-			n = info->pad_to_device[i];
-			if (info->n64 & s & ~(data[JS_N64_UNUSED1] | data[JS_N64_UNUSED2])) {
-
-				buttons[n][0] = ( ((data[JS_N64_A]&s) ? 0x01:0) | ((data[JS_N64_B] & s ) ? 0x02:0) 
-						| ((data[JS_N64_Z]&s) ? 0x04:0) | ((data[JS_N64_L] & s ) ? 0x08:0) 
-						| ((data[JS_N64_R]&s) ? 0x10:0) | ((data[JS_N64_START]&s)? 0x20:0)
-						| ((data[JS_N64_CU]&s)? 0x40:0) | ((data[JS_N64_CR]&s)   ? 0x80:0)
-						| ((data[JS_N64_CD]&s)?0x100:0) | ((data[JS_N64_CL]&s)   ?0x200:0) );
-
-				if (info->n64_dpp & s) { 
-					buttons[n][0] |= ((data[JS_N64_LEFT]&s) ? 0x400:0) | ((data[JS_N64_UP] & s)? 0x800:0)
-							|((data[JS_N64_RIGHT]&s)?0x1000:0) | ((data[JS_N64_DOWN]&s)?0x2000:0);
-				} else {
-					axes[n][2] = (data[JS_N64_RIGHT]&s?1:0) - (data[JS_N64_LEFT]&s?1:0);
-					axes[n][3] = (data[JS_N64_DOWN] &s?1:0) - (data[JS_N64_UP]  &s?1:0);
-				}
-
-						/* build int from bits of signed 8-bit int's */
-				j = 7;
-				axes[n][0] = (data[JS_N64_X - j] & s) ? ~0x7f : 0;
-				axes[n][1] = (data[JS_N64_Y - j] & s) ? ~0x7f : 0;
-				while ( j-- > 0 ) {
-					axes[n][0] |= (data[JS_N64_X - j] & s) ? (1 << j) : 0; 
-					axes[n][1] |= (data[JS_N64_Y - j] & s) ? (1 << j) : 0; 
-				}
-						/* flip Y-axis for conformity */
-				axes[n][1] = -axes[n][1];
-
-			}
-		}
-	}
-
-/*
- * Multi and Multi2 joysticks
- */
-
-	if (info->multi || info->multi2) {
-
-		js_multi_read_packet(info, info->multi2 ? JS_MULTI2_LENGTH : JS_MULTI_LENGTH, data);
-
-		for (i = 0; i < 5; i++) {
-			s = status_bit[i];
-			n = info->pad_to_device[i];
-			if (info->multi & s) {
-				axes[n][0] = (data[JS_MULTI_RIGHT]&s?1:0) - (data[JS_MULTI_LEFT]&s?1:0);
-				axes[n][1] = (data[JS_MULTI_DOWN] &s?1:0) - (data[JS_MULTI_UP]  &s?1:0);
-
-				buttons[n][0] = (data[JS_MULTI_BUTTON]&s)?1:0;
-			} else
-			if (info->multi2 & s) {
-				axes[n][0] = (data[JS_MULTI_RIGHT]&s?1:0) - (data[JS_MULTI_LEFT]&s?1:0);
-				axes[n][1] = (data[JS_MULTI_DOWN] &s?1:0) - (data[JS_MULTI_UP]  &s?1:0);
-
-				buttons[n][0] = (data[JS_MULTI_BUTTON]&s)?1:0 | (data[JS_MULTI_BUTTON2]&s)?2:0;
-			}
-		}
-	}
-
-/*
- * PSX controllers
- */
-
-	if (info->psx) {
-
-		for ( i = 0; i < 5; i++ )
-	       		if ( info->psx & status_bit[i] ) {
-				n = info->pad_to_device[i];
-				break;
-			}
-
-		buttons[n][0] = 0;
-
- 		switch (js_psx_read_packet(info, 6, data)) {
-
-			case JS_PSX_ANALOGR:
-
-				buttons[n][0] |= (data[0]&JS_PSX_JOYL?0:0x800) | (data[0]&JS_PSX_JOYR?0:0x400);
-
-			case JS_PSX_ANALOGG:
-	
-				axes[n][2] = data[2];
-				axes[n][3] = data[3];
-				axes[n][4] = data[4];
-				axes[n][5] = data[5];
-
-			case JS_PSX_NORMAL:
-			case JS_PSX_NEGCON:
-
-				axes[n][0] = (data[0]&JS_PSX_RIGHT?0:1) - (data[0]&JS_PSX_LEFT?0:1);
-				axes[n][1] = (data[0]&JS_PSX_DOWN ?0:1) - (data[0]&JS_PSX_UP  ?0:1);
-
-				buttons[n][0] |= ((~data[1]&0xf)<<4) | ((~data[1]&0xf0)>>4) |
-					(data[0]&JS_PSX_START?0:0x200) | (data[0]&JS_PSX_SELBUT?0:0x100);
-		
-				break;
-
-		}
-	}
-
-	return 0;
-}
-
-/*
- * open callback: claim parport.
- */
-
-int js_console_open(struct js_dev *dev)
-{
-	struct js_console_info *info = dev->port->info;
-	if (!MOD_IN_USE && parport_claim(info->port)) return -EBUSY;
-	MOD_INC_USE_COUNT;
-	return 0;
-}
-
-/*
- * close callback: release parport
- */
-
-int js_console_close(struct js_dev *dev)
-{
-	struct js_console_info *info = dev->port->info;
-	MOD_DEC_USE_COUNT;
-	if (!MOD_IN_USE) parport_release(info->port);
-	return 0;
-}
-
-#ifdef MODULE
-void cleanup_module(void)
-{
-	struct js_console_info *info;
-	int i;
-
-	while (js_console_port) {
-		for (i = 0; i < js_console_port->ndevs; i++)
-			if (js_console_port->devs[i])
-				js_unregister_device(js_console_port->devs[i]);
-		info = js_console_port->info;
-		parport_unregister_device(info->port);
-		js_console_port = js_unregister_port(js_console_port);
-	}
-}
-#endif
-
-/*
- * js_console_init_corr() initializes correction values of
- * console gamepads.
- */
-
-static void __init js_console_init_corr(int num_axes, int type, struct js_corr *corr)
-{
-	int i;
-
-	for (i = 0; i < num_axes; i++) {
-		corr[i].type = JS_CORR_BROKEN;
-		corr[i].prec = 0;
-		corr[i].coef[0] = 0;
-		corr[i].coef[1] = 0;
-		corr[i].coef[2] = (1 << 29);
-		corr[i].coef[3] = (1 << 29);
-	}
-
-	if (type == JS_N64_PAD || type == JS_N64_PAD_DPP) {
-		for (i = 0; i < 2; i++) {
-			corr[i].type = JS_CORR_BROKEN;
-			corr[i].prec = 0;
-			corr[i].coef[0] = 0;
-			corr[i].coef[1] = 0;
-			corr[i].coef[2] = (1 << 22);
-			corr[i].coef[3] = (1 << 22);
-		}
-	}
-
-	if (type == JS_PSX_ANALOGG || type == JS_PSX_ANALOGR) {
-		for (i = 2; i < 6; i++)  {
-			corr[i].type = JS_CORR_BROKEN;
-			corr[i].prec = 0;
-			corr[i].coef[0] = 127 - 2;
-			corr[i].coef[1] = 128 + 2;
-			corr[i].coef[2] = (1 << 29) / (127 - 4);
-			corr[i].coef[3] = (1 << 29) / (127 - 4);
-		}
-	}
-}
-
-/*
- * js_console_probe() probes for console gamepads.
- * Only PSX pads can really be probed for.
- */
-
-static struct js_port __init *js_console_probe(int *config, struct js_port *port)
-{
-	char *name[5];
-	int i, psx, axes[5], buttons[5], type[5];
-	unsigned char data[2];			/* used for PSX probe */
-	struct js_console_info info;
-	struct parport *pp;
-
-	memset(&info, 0, sizeof(struct js_console_info));
-
-	if (config[0] < 0) return port;
-
-	if (config[0] > 0x10)
-		for (pp=parport_enumerate(); pp && (pp->base!=config[0]); pp=pp->next);
-	else
-		for (pp=parport_enumerate(); pp && (config[0]>0); pp=pp->next) config[0]--;
-
-	if (!pp) {
-		printk(KERN_ERR "joy-console: no such parport\n");
-		return port;
-	}
-
-	info.port = parport_register_device(pp, "joystick (console)", NULL, NULL, NULL, PARPORT_DEV_EXCL, NULL);
-	if (!info.port)
-		return port;
-
-	if (parport_claim(info.port))
-	{
-		parport_unregister_device(info.port);	/* port currently not available ... */
-		return port;
-	}
-
-	for (i = 0; i < 5; i++) {
-
-		type[info.pads] = config[i+1];
-		info.pad_to_device[i] = info.pads;
-
-		switch(config[i+1]) {
-
-			case JS_NO_PAD:
-
-				break;
-
-			case JS_SNES_PAD:
-
-				axes[info.pads]    = 2;
-				buttons[info.pads] = 8;
-				name[info.pads]    = "SNES pad";
-				info.snes |= status_bit[i];
-				info.pads++;
-				break;
-
-			case JS_NES_PAD:
-
-				axes[info.pads]    = 2;
-				buttons[info.pads] = 4;
-				name[info.pads]    = "NES pad";
-				info.nes |= status_bit[i];
-				info.pads++;
-				break;
-
-			case JS_N64_PAD:
-				axes[info.pads]    = 4;
-				buttons[info.pads] = 10;
-				name[info.pads]    = "N64 pad";
-				info.n64 |= status_bit[i];
-				info.pads++;
-				break;
-
-			case JS_N64_PAD_DPP:
-				axes[info.pads]    = 2;
-				buttons[info.pads] = 14;
-				name[info.pads]    = "N64 pad (DPP mode)";
-				info.n64 |= status_bit[i];
-				info.n64_dpp |= status_bit[i];
-				info.pads++;
-				break;
-				
-			case JS_MULTI_STICK:
-
-				axes[info.pads]    = 2;
-				buttons[info.pads] = 1;
-				name[info.pads]    = "Multisystem joystick";
-				info.multi |= status_bit[i];
-				info.pads++;
-				break;
-
-			case JS_MULTI2_STICK:
-
-				axes[info.pads]    = 2;
-				buttons[info.pads] = 2;
-				name[info.pads]    = "Multisystem joystick (2 fire)";
-				info.multi |= status_bit[i];
-				info.pads++;
-				break;
-
-			case JS_PSX_PAD:
-				
-				info.psx |= status_bit[i];
-				psx = js_psx_read_packet(&info, 2, data);
-				psx = js_psx_read_packet(&info, 2, data);
-				info.psx &= ~status_bit[i];
-
-				type[i] = psx;
-
-				switch(psx) {
-					case JS_PSX_NORMAL:
-						axes[info.pads]    = 2;
-						buttons[info.pads] = 10;
-						name[info.pads]    = "PSX pad";
-						info.psx |= status_bit[i];
-						info.pads++;
-						break;
-
-					case JS_PSX_ANALOGR:
-						axes[info.pads]    = 6;
-						buttons[info.pads] = 12;
-						name[info.pads]    = "Analog Red PSX pad";
-						info.psx |= status_bit[i];
-						info.pads++;
-						break;
-
-					case JS_PSX_ANALOGG:
-						axes[info.pads]    = 6;
-						buttons[info.pads] = 10;
-						name[info.pads]    = "Analog Green PSX pad";
-						info.psx |= status_bit[i];
-						info.pads++;
-						break;
-
-					case JS_PSX_NEGCON:
-						axes[info.pads]    = 2;
-						buttons[info.pads] = 10;
-						name[info.pads]    = "NegCon PSX pad";
-						info.psx |= status_bit[i];
-						info.pads++;
-						break;
-
-					case JS_PSX_MOUSE:
-						printk(KERN_WARNING "joy-psx: PSX mouse not supported...\n");
-						break;
-
-					case -1:
-						printk(KERN_ERR "joy-psx: no PSX controller found...\n");
-						break;
-
-					default:
-						printk(KERN_WARNING "joy-psx: PSX controller unknown: 0x%x,"
-							" please report to <vojtech@suse.cz>.\n", psx);
-				}
-				break;
-
-			default:
-
-				printk(KERN_WARNING "joy-console: pad type %d unknown\n", config[i+1]);
-		}
-	}
-
-	if (!info.pads) {
-		parport_release(info.port);
-		parport_unregister_device(info.port);
-		return port;
-	}
-
-	port = js_register_port(port, &info, info.pads, sizeof(struct js_console_info), js_console_read);
-
-	for (i = 0; i < info.pads; i++) {
-		printk(KERN_INFO "js%d: %s on %s\n",
-			js_register_device(port, i, axes[i], buttons[i], name[i], js_console_open, js_console_close),
-			name[i], info.port->port->name);
-
-		js_console_init_corr(axes[i], type[i], port->corr[i]);
-	}
-
-	parport_release(info.port);
-	return port;
-}
-
-#ifndef MODULE
-int __init js_console_setup(SETUP_PARAM)
-{
-	int i;
-	SETUP_PARSE(6);
-	for (i = 0; i <= ints[0] && i < 6; i++) js_console[i] = ints[i+1];
-	return 1;
-}
-int __init js_console_setup_2(SETUP_PARAM)
-{
-	int i;
-	SETUP_PARSE(6);
-	for (i = 0; i <= ints[0] && i < 6; i++) js_console_2[i] = ints[i+1];
-	return 1;
-}
-int __init js_console_setup_3(SETUP_PARAM)
-{
-	int i;
-	SETUP_PARSE(6);
-	for (i = 0; i <= ints[0] && i < 6; i++) js_console_3[i] = ints[i+1];
-	return 1;
-}
-__setup("js_console=", js_console_setup);
-__setup("js_console_2=", js_console_setup_2);
-__setup("js_console_3=", js_console_setup_3);
-#endif
-
-#ifdef MODULE
-int init_module(void)
-#else
-int __init js_console_init(void)
-#endif
-{
-	js_console_port = js_console_probe(js_console, js_console_port);
-	js_console_port = js_console_probe(js_console_2, js_console_port);
-	js_console_port = js_console_probe(js_console_3, js_console_port);
-
-	if (js_console_port) return 0;
-
-#ifdef MODULE
-	printk(KERN_WARNING "joy-console: no joysticks specified\n");
-#endif
-	return -ENODEV;
-}

FUNET's LINUX-ADM group, linux-adm@nic.funet.fi
TCL-scripts by Sam Shen (who was at: slshen@lbl.gov)