patch-2.4.0-test2 linux/drivers/char/joystick/interact.c
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- Lines: 307
- Date:
Wed Jun 21 08:22:21 2000
- Orig file:
v2.4.0-test1/linux/drivers/char/joystick/interact.c
- Orig date:
Wed Dec 31 16:00:00 1969
diff -u --recursive --new-file v2.4.0-test1/linux/drivers/char/joystick/interact.c linux/drivers/char/joystick/interact.c
@@ -0,0 +1,306 @@
+/*
+ * $Id: interact.c,v 1.8 2000/05/29 11:19:51 vojtech Exp $
+ *
+ * Copyright (c) 2000 Vojtech Pavlik
+ *
+ * Based on the work of:
+ * Toby Deshane
+ *
+ * Sponsored by SuSE
+ */
+
+/*
+ * InterAct digital gamepad/joystick driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
+ */
+
+#include <linux/kernel.h>
+#include <linux/malloc.h>
+#include <linux/module.h>
+#include <linux/delay.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+#include <linux/input.h>
+
+#define INTERACT_MAX_START 400 /* 400 us */
+#define INTERACT_MAX_STROBE 40 /* 40 us */
+#define INTERACT_MAX_LENGTH 32 /* 32 bits */
+#define INTERACT_REFRESH_TIME HZ/50 /* 20 ms */
+
+#define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
+#define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
+
+struct interact {
+ struct gameport *gameport;
+ struct input_dev dev;
+ struct timer_list timer;
+ int used;
+ int bads;
+ int reads;
+ unsigned char type;
+ unsigned char length;
+};
+
+static short interact_abs_hhfx[] =
+ { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
+static short interact_abs_pp8d[] =
+ { ABS_X, ABS_Y, -1 };
+
+static short interact_btn_hhfx[] =
+ { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
+static short interact_btn_pp8d[] =
+ { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
+
+struct interact_type {
+ int id;
+ short *abs;
+ short *btn;
+ char *name;
+ unsigned char length;
+ unsigned char b8;
+};
+
+static struct interact_type interact_type[] = {
+ { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
+ { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
+ { 0 }};
+
+/*
+ * interact_read_packet() reads and InterAct joystick data.
+ */
+
+static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
+{
+ unsigned long flags;
+ unsigned char u, v;
+ unsigned int t, s;
+ int i;
+
+ i = 0;
+ data[0] = data[1] = data[2] = 0;
+ t = gameport_time(gameport, INTERACT_MAX_START);
+ s = gameport_time(gameport, INTERACT_MAX_STROBE);
+
+ __save_flags(flags);
+ __cli();
+ gameport_trigger(gameport);
+ v = gameport_read(gameport);
+
+ while (t > 0 && i < length) {
+ t--;
+ u = v; v = gameport_read(gameport);
+ if (v & ~u & 0x40) {
+ data[0] = (data[0] << 1) | ((v >> 4) & 1);
+ data[1] = (data[1] << 1) | ((v >> 5) & 1);
+ data[2] = (data[2] << 1) | ((v >> 7) & 1);
+ i++;
+ t = s;
+ }
+ }
+
+ __restore_flags(flags);
+
+ return i;
+}
+
+/*
+ * interact_timer() reads and analyzes InterAct joystick data.
+ */
+
+static void interact_timer(unsigned long private)
+{
+ struct interact *interact = (struct interact *) private;
+ struct input_dev *dev = &interact->dev;
+ u32 data[3];
+ int i;
+
+ interact->reads++;
+
+ if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
+ interact->bads++;
+ } else
+
+ for (i = 0; i < 3; i++)
+ data[i] <<= INTERACT_MAX_LENGTH - interact->length;
+
+ switch (interact->type) {
+
+ case INTERACT_TYPE_HHFX:
+
+ for (i = 0; i < 4; i++)
+ input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
+
+ for (i = 0; i < 2; i++)
+ input_report_abs(dev, ABS_HAT0Y - i,
+ ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
+
+ for (i = 0; i < 8; i++)
+ input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
+
+ for (i = 0; i < 4; i++)
+ input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
+
+ break;
+
+ case INTERACT_TYPE_PP8D:
+
+ for (i = 0; i < 2; i++)
+ input_report_abs(dev, interact_abs_pp8d[i],
+ ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
+
+ for (i = 0; i < 8; i++)
+ input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
+
+ break;
+ }
+
+ mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
+
+}
+
+/*
+ * interact_open() is a callback from the input open routine.
+ */
+
+static int interact_open(struct input_dev *dev)
+{
+ struct interact *interact = dev->private;
+ if (!interact->used++)
+ mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
+ return 0;
+}
+
+/*
+ * interact_close() is a callback from the input close routine.
+ */
+
+static void interact_close(struct input_dev *dev)
+{
+ struct interact *interact = dev->private;
+ if (!--interact->used)
+ del_timer(&interact->timer);
+}
+
+/*
+ * interact_connect() probes for InterAct joysticks.
+ */
+
+static void interact_connect(struct gameport *gameport, struct gameport_dev *dev)
+{
+ struct interact *interact;
+ __u32 data[3];
+ int i, t;
+
+ if (!(interact = kmalloc(sizeof(struct interact), GFP_KERNEL)))
+ return;
+ memset(interact, 0, sizeof(struct interact));
+
+ gameport->private = interact;
+
+ interact->gameport = gameport;
+ init_timer(&interact->timer);
+ interact->timer.data = (long) interact;
+ interact->timer.function = interact_timer;
+
+ if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
+ goto fail1;
+
+ i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
+
+ if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
+ goto fail2;
+ }
+
+ for (i = 0; interact_type[i].length; i++)
+ if (interact_type[i].id == (data[2] >> 16))
+ break;
+
+ if (!interact_type[i].length) {
+ printk(KERN_WARNING "interact.c: Unknown joystick on gameport%d. [len %d d0 %08x d1 %08x i2 %08x]\n",
+ gameport->number, i, data[0], data[1], data[2]);
+ goto fail2;
+ }
+
+ interact->type = i;
+ interact->length = interact_type[i].length;
+
+ interact->dev.private = interact;
+ interact->dev.open = interact_open;
+ interact->dev.close = interact_close;
+
+ interact->dev.name = interact_type[i].name;
+ interact->dev.idbus = BUS_GAMEPORT;
+ interact->dev.idvendor = GAMEPORT_ID_VENDOR_INTERACT;
+ interact->dev.idproduct = interact_type[i].id;
+ interact->dev.idversion = 0x0100;
+
+ interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+
+ for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
+ set_bit(t, interact->dev.absbit);
+ if (i < interact_type[interact->type].b8) {
+ interact->dev.absmin[t] = 0;
+ interact->dev.absmax[t] = 255;
+ } else {
+ interact->dev.absmin[t] = -1;
+ interact->dev.absmax[t] = 1;
+ }
+ }
+
+ for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
+ set_bit(t, interact->dev.keybit);
+
+ input_register_device(&interact->dev);
+ printk(KERN_INFO "input%d: %s on gameport%d.0\n",
+ interact->dev.number, interact_type[interact->type].name, gameport->number);
+
+ return;
+fail2: gameport_close(gameport);
+fail1: kfree(interact);
+}
+
+static void interact_disconnect(struct gameport *gameport)
+{
+ struct interact *interact = gameport->private;
+ input_unregister_device(&interact->dev);
+ gameport_close(gameport);
+ kfree(interact);
+}
+
+static struct gameport_dev interact_dev = {
+ connect: interact_connect,
+ disconnect: interact_disconnect,
+};
+
+int __init interact_init(void)
+{
+ gameport_register_device(&interact_dev);
+ return 0;
+}
+
+void __exit interact_exit(void)
+{
+ gameport_unregister_device(&interact_dev);
+}
+
+module_init(interact_init);
+module_exit(interact_exit);
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